Tuesday, 3 July 2012

Nuketown

Nuketown 2025 FAQ

Q. How soon can I pre-order Call of Duty®: Black Ops II to get the Nuketown 2025 map?
A. Fans who pre-order Call of Duty: Black Ops II now will get the Nuketown 2025 downloadable bonus map when Call of Duty: Black Ops II releases this November 13th. If you already pre-ordered the game then you’re all set, and you will be able to download the bonus map when Call of Duty: Black Ops II launches.

Q. Where will the pre-order program be available?
A. It will be available through most retailers worldwide.

Q: How do I make sure I can get Nuketown 2025?
A. Nuketown 2025 will be available to any customer who pre-orders their copy of Call of Duty: Black Ops II at participating retailers worldwide. Pre-ordering will secure you a launch unit of Call of Duty: Black Ops II that will include the Nuketown 2025 downloadable bonus map.

Q. When will Nuketown 2025 become available to me?
A. The Nuketown 2025 map will be available for download when Call of Duty: Black Ops II releases worldwide on November 13, 2012.

Q. Will it be available on all platforms?
A. Yes, it is a multiplatform pre-order program. Pre-orders will also be accepted through Steam. Simply follow the instructions to download through your console or PC.

Q. Is Nuketown 2025 locked on the disc?
A. No. Nuketown 2025 is a download.

Q. Does the Nuketown 2025 downloadable bonus map offer apply to me if I already pre-ordered Call of Duty: Black Ops II?
A. Yes.

Zombies

Black ops 2 zombies had been confirmed by Treyarch studio head Mark Lamia. “If you like zombies you’re going to be really happy with what we’re doing with Black Ops 2″ Mark Lamia said and he added “it is the biggest most ambitious zombies ever”. Black ops 2 zombies mode will be another game entirely. This year the nazi zombies are going mad and want to have fresh soldiers slices.




 Mark Lamia later said that Zombies is part of the multiplayer engine and it will be a full featured game mode with multiple game modes and no longer a many game, and he added that there will be twice as many co-op players which means that it will be doubled from 4 to 8 players. Black ops II zombies is considered one of the most attracting parts of the black ops 2 game and Treyarch will do their best to develop this part as it is one of their fans and their favorite part. Although the last part of the zombies franchise was not too good compared to the first one but this year there will be a lot of blood and more exciting, the black ops 2 zombies will gonna rock this year. Update: Official call of duty site has posted an image related to zombies which contains a woman carrying a shotgun and holding a zombie head in her hand.

Quadrotor


Monday, 2 July 2012

Perks

BLACK OPS 2 LEAKED MULTIPLAYER PERKS 1. Spy - Appear as a friend on the map. (Disadvantage is, you're always spotted even without a UAV, and when shooting, you turn red on the map) b. Pro - Detect enemy spies. They will still always be spotted on the radar. c. Elite - If Pilot is active, your airship will be marked as an ally. 2. Escape Artist - When going prone, you feign death (You cannot shoot during) b. Pro - When approaching death, the enemies crosshairs will turn to white, and your name will dissapear. c. Elite - if Diver is active - You realistically fall into your feign death instead of diving. 3. Audiophile - Players with silenced weapons will show on your radar if they are shooting at you or close around you. b. Pro - Footsteps are louder c. Elite - If bladesman is active - kniving will show up on the radar 4. Defuser - Throw all equipment but cookable grenades up to 2x farther - a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far. b. Pro - Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own. c. Elite - if quickdraw is active - the circle will fill in 1.5 seconds. 5. Juggernaut - Regenerate health faster while moving b. Pro - Regenerate health faster while crouched c. Elite - If scavenger is active - you are able to drop ammo packs for your team. 6. Diver - You can dive into cover (A.K.A. Dolphin Dive) - and while diving you can still shoot, however when you land it takes awhile to regain focus. b. Pro - You crawl 2x faster c. Elite - With Extreme conditioning active - You can sprint while crawling to crawl faster (3x) instead of getting up. 7. Pilot - Your flying killstreak's kills will count towards your next killstreak. b. Pro - Your controllable flying killstreaks will last until they are shot down. c. Elite - With blind eye active - Your uncontrollable flying killstreaks will not show on the map. 8. Technician - Any land killstreak's kills will count towards your next killstreak. b. Pro - Your Advnaced UAVS will disable the enemies UAV c. Elite - If defuser is active, your sentries cannot be taken down instantly. 9. Bladesman - You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.) b. Pro - You have a chance of dodging the incoming players knife. c. Elite - If assasin is active - kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite. 10. Conciousness - While standing, you are just as accurate as when you are prone b. Pro - Your bullets cause more flinching. c. Elite - If marksman is active - shooting your enemy will mark him on the mini map. 11. Focus - Be able to shoot while sprinting, even at the deduction of accuracy. b. Pro - Be able to shoot while jumping, even at the deduction of accuracy. c. Elite - If stalker is active - when jumping, equipment does less damage to you. 12. Deep Impact - Your bullets shoot through hard surfaces. b. Pro - Your bullets gain 50% damage with each person they go through. c. Elite - if steady aim is active - when hip-firing, your bullets have 10% more damage with each person they go through. To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk. -NEW!!- --Knife Melee Slot-- 1. Default Knife - takes 2 swipes to kill, you need to put it away, and take it back out like usual. 2. Tactical knife - takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing 3. Tactical hammer - takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy. 4. Throwing knifes - Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged 5. Tomahawks - Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged 6. Ballistic knife - [Disallows use of equipment] - A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.).

Killstreaks

BLACK OPS 2 KILLSTREAKS! Hey guys this is my Black Ops Killstreak Rewards that I want to see in Black Ops 2. Please leave your thoughts and comments below!


Assault Killstreaks 3 - UAV 4 - Care Package 5 - Sentry Gun 5 - Predator Missile 7 - Attack Helicopter 7 - Stealth Bomber IW's idea of putting this in the Support category in MW3 was ridiculous. It should belong in the 7 tier, because the value is pretty much the same with Attack Helo. My Attack Helos usually get me 3-4 kills and the Stealth Bomber is about the same in this regard. The Attack Helicopter can probably get more kills than the Stealth Bomber if the enemy team is really bad, so I think the Stealth Bomber is pretty good being worth 7 kills. 8 - Emergency Airdrop C-130 flying in and dropping 4 Care Packages. 9 - MQ9 Reaper 9 - Strafe Run Same as MW3 except will make 4 passes across the map before leaving. Armed with 1 flare. The MW3 was too weak and could be evaded and shot down too easily. 10 - Quadra-rotor Remote control, like the recon drone from MW3. Armed with submachine gun and a grenade launcher. 12 - AC130 12 - V22 Osprey Same function and concept as the Pave Low except different aircraft and name. The Pave Low has already retired and replaced in the US Armed Forces by the Osprey. The Osprey will function exactly the same as Pave Low, flying around the map with the AI targeting enemies. 15 - F22 Raptor Don't know if you guys remember the mission in MW3 campaign where Price is assaulting the African villa and you control Nikolai's helicopter. F22 would be almost the same. It would make 3 passes around the map in a wide circle. It will circle the map once then fly off the map, turning around to circle the map again, circling for 3 times. The Raptor's armaments would include a minigun/gatling gun (as in the real-life Raptor) and missiles. The minigun would be able to shoot through thin cover (weak buildings) with the minigun. Of course to be fair, the Raptor will fly around very fast, so the Raptor gunner would need to be quick and efficient if he wants to score kills. The Raptor won't be able to be targeted by launchers. 18 - F35 Lightning Similar to the Osprey Gunner from MW3, except when calling one in, it will airstrike a target before beginning to hover (like a Harrier from MW2). It is capable of firing missiles, but won't drop care packages like the MW3 Osprey Gunner. 2 flares will be equipped and the F35 will also attempt evasive action. Difficult to shoot down with lock-on launcher, but prone to gun damage. Support Killstreaks 4 - UAV 5 - Counter UAV 5 - SAM turret 5 - Airdrop Trap 6 - Ballistic Vest 8 - Advanced Goggles Airdrop a 6-pack of Advanced Goggles. They offer two modes. One mode is similar to the Thermal Sight except you can toggle on/off. The second mode is a "Scanner." You can scan through buildings for heat signatures. Heat will be registered as red. You won't see exact outlines of enemies, so the Scanner mode is not affected by any perk (like Assassin). However, you can't use a weapon while in Scanner mode. You will lose the Goggles when you die. 10 - Recon Quadra-rotor Similar to Assault version, except will only tag enemies. Will also be able to launch flash grenades, separated by a 8 second reload time. 12 - Remote Sentry 14 - Precision Airstrike Same as MW2 and MW3 versions. Does not disorient enemies who are near/evaded the blast. 18 - Escort Airdrop 20 - EMP 20 - Recon Juggernaut (Riot Shield, Scavenger, Pistol) 20 - Tactical Squad Airdrop 3 AI-controlled allies equipped with Riot Shields. Squad members will assault enemies and provide defense. They are not equipped with guns, but do have one flashbang and 500 health (equivalent to half a Juggeranut armor). If they score a kill, the kill counts toward the person who called them in.

Weapons


Assault Rifles:

M8A1 - Otherwise known as the XM8, this rifle looks to be the standard rifle of the Black Ops soldiers, seen many times in the trailer. Developed by H&K as a replacement for the M16 and M4, but failed. Obviously Black Ops 2 has ressurected the rifle. The in-game version appears to be a modification of the existing rifle, with an upper rail on the carry handle and a new handguard.
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M16**** - A standard in Call of Duty, the M16 (M16A1) is a staple of the series. This version is from the Vietnam era, and is unconfirmed if it will be in multiplayer.
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AN-94 – This is the AN-94 Abakan, a new Russian assault rifle. Also seen a few times in the trailer, and appears to be the standard Insurgent rifle. It has a unique 2-round burst fire that very well may be seen in-game.
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A-91**/Vepr** – Russian assault rifle/carbine that looks to be bullpup, using what looks like an AK type magazine. Not sure which the rifle is exactly yet, as it could be neither.
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AK47****/AK74– Cannot tell with cartridge it is using, but the AK, whichever variant it is, is making a not-so-surprising return to the series. This horse-riding segment is in the past though, so not sure if this will make it to multiplayer.
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SCAR-H* - Battle rifle developed by FN Herstal for the SCAR competition. Seen in an interview with Mark Lamia about Black Ops 2. Seems very similar to the MW2 model, so either this is used until they design their own SCAR-H, or this might just be a placeholder weapon and not actually be in the game.
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Type 95 - Otherwise known as the QBZ-95 (and shown as the "Type 25" in a typo), the Type 95 is a slightly new gun in the COD series, being very popular in MW3. It is a Chinese Bullpup Rifle chambered in a 5.8x42mm Chinese Special. In-game it looks to be the standard rifle variant. Only time will tell if will be as infamous as the overpowered version in MW3.
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KH-2002 Khaybar
KH2002* - The (Khaybar) KH-2002 is an Iranian-designed bullpup assault rifle. It is essentially a bullpup-M16, but do not think so simply of it. Seen in a concept art picture.
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Submachine Guns:
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MP7 - Submachine gun made by H&K, seen in a leaked multiplayer image. It uses a unique 4.6x30mm catridge.
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Vector K-10 - Otherwise known as the Vector or the Super-V, this is a submachine gun developed by Kriss. It uses an asymmetrical recoil and in-line design to reduce recoil and muzzle climb, making it an extremely fast-firing yet accurate SMG.
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Chicom QCB*** - The Chicom QCB is a Chinese sub-machine gun. The real-life counterpart is unknown, but could quite possibly be a variant of the QCW-05 (Type-05).
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Light Machine Guns:
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MK-48 - The MK-48 is the military-designated version of the M249, chambered in 7.62x51mm instead of 5.56x45mm. Seen used by a Secret Service squadron in the trailer. The MK-48 returns from its apperance in MW3.
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LSAT - Seen in the E3 behind the Scenes Video at 1:50. Identified by the signature caseless ammunition as well as the stock design.
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Shotguns:
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KSG - American shotgun developed by Kel-Tec with a cool design and a unique dual-tube magazine, holding a whopping 141 capacity. In-game it will probably resemble its MW3 brother to most of its extent. It is chambered in 00 buckshot, 12-gauge.
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Snipers:
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Storm PSR*** - The The Storm PSR (aka Railgun) has the unique ability to punch through cover with a railgun-like effect thanks to its charged, multi-bullet shots. The longer the charge, the more penetration the shot has. It also can see through walls (ie. thermal scan). Also confirmed the be the mysterios tri-barreled rifle.

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AS-50* - Seen being researched in the E3 Behind the scenes video. It is unconfirmed if this will be in the game, just that they are looking at this type of sniper. The AS50 is a .50 BMG sniper/anti-materiel rifle manufactured by British firearms producer Accuracy International.
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Pistols:
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KAP-40 - also known as the KARD, this is a pistol developed by Kriss that uses the same recoil-controlling technology that is in the Vector. In-game it is a semi-automatic pistol.

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FN 5-7 - This is a Belgian pistol, an FN 5-7, also featured in MW3. It has a unique 5.7x28mm cartridge, thus its name. It has been seen in multiple trailers, but there are no pictures of it, only video.

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M1911 - The Colt M1911 is making a return from the previous game. The 1911 fires a .45 ACP round. This is the gun in the Black Ops 2 Promotional Cover Poster.

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Type 92 - A new pistol to the series, the Type 92 (AKA the QSZ-92) is a pistol firing the standard 9X19 parabellum round, although there is a chinese 5.8 special that it might use. It holds 15 rounds regardless of the caliber and is identified due to the hook at the bottom of the grip and the slide serrations.


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Launchers:
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RPG**/SMAW**- The Rocket-propelled grenade launcher is an iconic weapon in the COD series. The RPG is a shoulder-fired, anti-tank weapon system which fires rockets equipped with an explosive warhead. (in the E3 gameplay it shows an icon for the SMAW. This is a placeholder).
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